
Taskmaster AU - You Can Have Tomorrow off School
Something very peculiar is afoot when our contestants debut some ideas for new characters that will be the most marketable to children (and their Dads.) Tommy gets too deep into character.
Something very peculiar is afoot when our contestants debut some ideas for new characters that will be the most marketable to children (and their Dads.) Tommy gets too deep into character.
Season Finale: Unreliable items, gnome names, new sins and pancake flips! Who will be the winner of season three?!
Colter returns to Echo Ridge to investigate a diner owner's disappearance, only to uncover a decades-old kidnapping and a shocking family secret.
Fatiha El-Ghorri has concerns about aggressive waterfowl, while Rosie Ramsey goes flying, but it's Mathew Baynton crawling through a corridor that causes the largest commotion.
After losing his high-powered job, Coop attends a neighbor's barbecue, where he faces his ex-wife Mel and makes a surprising choice.
After the Cold War, a breakaway Russian republic with nuclear warheads becomes a possible worldwide threat. U.S. submarine Capt. Frank Ramsey signs on a relatively green but highly recommended Lt. Cmdr. Ron Hunter to the USS Alabama, which may be the only ship able to stop a possible Armageddon. When Ramsay insists that the Alabama must act aggressively, Hunter, fearing they will start rather than stop a disaster, leads a potential mutiny to stop him.
Our contestants try to hide a red hat from the Taskmaster for the longest time. Waka ponders life, trying to use a hole punch from the longest distance. The A-Team and the B-Team are back once again.
In the always-awkward first team task of the series, Stevie Martin invents a new way for humans to move, while Fatiha El-Ghorri sweeps the Taskmaster garden with a small broom
Reenie urgently calls Colter for help when Leonard Sharf's assistant gets kidnapped ahead of the launch of his new business. Also, Colter visits his sister, Dory.
One castaway struggles with betraying their allies; power in the game is up for grabs when one castaway is chosen for a journey and must decide if the risk is worth the reward; paranoia runs rampant when a castaway knowingly tries to stir up chaos.