The Old Man - IV
Both Chase and Harper try to move forward with their plans, but their choices backfire.
Both Chase and Harper try to move forward with their plans, but their choices backfire.
Forced to flee, Chase finally tells Zoe the truth about his past, but it might be too late.
Chase finds a temporary hideout, but Harold Harper and the authorities are still after him.
When Dan Chase's past catches up to him, he must flee the town he's called home for three decades.
Le Chiffre, a banker to the world's terrorists, is scheduled to participate in a high-stakes poker game in Montenegro, where he intends to use his winnings to establish his financial grip on the terrorist market. M sends Bond—on his maiden mission as a 00 Agent—to attend this game and prevent Le Chiffre from winning. With the help of Vesper Lynd and Felix Leiter, Bond enters the most important poker game in his already dangerous career.
Flynne and Wilf work together to find Aelita. Meanwhile, Burton takes steps to eliminate a new threat.
Sarah Millican gets her hands in some cottage pie, Fern Brady becomes Brandy Alexander, Munya Chawawa demonstrates a mastery of martial arts and John Kearns survives an operation.
Nadja and Laszlo's new familiar poses problems for an increasingly anxious Guillermo, and the vampires enlist the services of a local necromancer.
The game intensifies when the tribes meet each other at the same camp. Also, castaways must scramble and strategize before tribal council to avoid being the sixth person voted out.
The Empire catches up to Cassian, but are as yet unaware of his identity and past.