Alan Cumming

One Final Hurdle

The Traitors - One Final Hurdle

With the prize pot in sight for all the players, the last mission takes place on land, air and sea, proving to be the toughest. A staggering end game forces the players to put their trust in each other. Either the Traitors or the Faithful will win.

Role: Self - Host

The Weight of Deceit

The Traitors - The Weight of Deceit

With only seven players remaining in the competition, the Faithful seem to be closing in as doubt about one Traitor spreads among even their most ardent supporters.

Role: Self - Host

A Game of Death

The Traitors - A Game of Death

With only a few more days for the Traitors to remain undetected and win the game, a Faithful and a Traitor go head-to-head. One Faithful must decide their fate after being given an ultimatum. Shots are fired during the mission.

Role: Self - Host

Knives at Dawn

The Traitors - Knives at Dawn

As the Faithful’s numbers continue to decrease, the Traitors find their backs against the wall. A special guest appears during a beastly mission that proves to be too much for some players. A Faithful is given an ultimatum that could be fatal.

Role: Self - Host

Blood on Their Hands

The Traitors - Blood on Their Hands

Death is still in the cards as the Traitors discover whether their attempt at seduction has been successful. The Faithful gun for another Traitor, but their plans may not pay off. Alan has a deadly surprise for all the players.

Role: Self - Host

Backstab and Betrayal

The Traitors - Backstab and Betrayal

With the Traitors having so far avoided detection, the Faithful finally have a chance to strike back. The treacherous trio starts to turn on each other and faces a difficult dilemma that could backfire.

Role: Self - Host

A Killer Move

The Traitors - A Killer Move

Alan’s castle in the Scottish Highlands welcomes a new arrival. The Faithful have a cunning plan to fight back. One of the Traitors is in the hot seat.

Role: Self - Host

The Funeral

The Traitors - The Funeral

Murder most foul continues, but this time the Traitors must kill in plain sight; a deadly mission sees a player take their last breath in the game; a dramatic round table leaves the next banishment hanging in the balance.

Role: Self - Host

Murder in Plain Sight

The Traitors - Murder in Plain Sight

The Traitors are given a daunting task for their next murder. A dark mission ensures the players keep working on the prize pot. The Faithful continue to attempt to banish one of the Traitors.

Role: Self - Host

Welcome to the Dark Side

The Traitors - Welcome to the Dark Side

Treachery continues in the Scottish Highlands as the Traitors attempt to complete their lineup and commit their first murder. The mission to build the prize pot reveals some hard truths, and the first player is banished from the game.

Role: Self - Host

Betrayers, Fakes and Fraudsters

The Traitors - Betrayers, Fakes and Fraudsters

The ultimate game of deception is back as an all-star cast descends on the Scottish Highlands. The Traitors are chosen, but there’s a twist. The players start building the prize pot for the Faithful to share or the Traitors to steal.

Role: Self - Host

The Grand Finale

The Traitors - The Grand Finale

On the final day, the players are steps away from the prize money. The ultimate mission and the final round table banishing occur. The surviving players gather at “The Fire of Truth,” where either the Traitors or the Faithful will win the prize pot.

Role: Self - Host

Trust No One

The Traitors - Trust No One

During the penultimate day in the castle, the players can add to the current prize pot of $168,800. With the end in sight, alliances are broken and trust between the Traitors is questioned.

Role: Self - Host

Cabins in the Woods

The Traitors - Cabins in the Woods

One player has the ultimate decision to make. A tall tale brings suspicion on one Traitor. The players engage in a harrowing mission while on a trip full of creepy cabins. The most brutal round table so far.

Role: Self - Host

The Mask Is Slipping

The Traitors - The Mask Is Slipping

A Traitor’s mask is at risk of slipping, with suspicions flared at the round table. The mission sees the ghosts of former players return to the castle. The ultimate plot twist is revealed in the Traitors’ turret.

Role: Self - Host

Suspicion and Sabotage

The Traitors - Suspicion and Sabotage

The players are thrown a vital lifeline, but for three of them, being on trial puts them even closer to murder. Kate rallies against the others during a mission that pushes everyone to the limit. Suspicions mount on one Traitor in particular.

Role: Self - Host

Getting Away With Murder

The Traitors - Getting Away With Murder

One Traitor brings suspicion on themselves. An ecclesiastical mission gives the players a chance to raise the prize pot over $100,000. Murder and banishment hit two very unexpected victims.

Role: Self - Host

Life or Death Situation

The Traitors - Life or Death Situation

Cracks start to show in the treacherous trio as the pressure of the game begins to weigh on one of them. Home truths are told in the Carnival of Chaos. Two more players are murdered and banished.

Role: Self - Host

Murder They Wrote

The Traitors - Murder They Wrote

A surprising victim is next on the Traitors’ murder list. The bells toll to make money for the prize pot. Another player is banished in a fiery round table. One Faithful makes a dramatic discovery.

Role: Self - Host

Buried Alive

The Traitors - Buried Alive

With suspicion rife after the first murder, the Traitors attempt to keep their cover. The mission sees some players meet an early grave; the first player is banished at the round table.

Role: Self - Host

The Game Is Afoot

The Traitors - The Game Is Afoot

Twenty contestants arrive at a castle in Scotland to play the ultimate murder mystery game. The Traitors are chosen as the prize pot starts building, but one Faithful player won’t make it through the night when the Traitors plot their first murder.

Role: Self - Host

GoldenEye

GoldenEye

When a powerful satellite system falls into the hands of Alec Trevelyan, AKA Agent 006, a former ally-turned-enemy, only James Bond can save the world from a dangerous space weapon that -- in one short pulse -- could destroy the earth! As Bond squares off against his former compatriot, he also battles Xenia Onatopp, an assassin who uses pleasure as her ultimate weapon

Role: Boris Grishenko