A Traitor’s mask is at risk of slipping, with suspicions flared at the round table. The mission sees the ghosts of former players return to the castle. The ultimate plot twist is revealed in the Traitors’ turret.
Role: Self - Contestant
The Traitors - Suspicion and Sabotage
The players are thrown a vital lifeline, but for three of them, being on trial puts them even closer to murder. Kate rallies against the others during a mission that pushes everyone to the limit. Suspicions mount on one Traitor in particular.
Role: Self - Contestant
The Traitors - Getting Away With Murder
One Traitor brings suspicion on themselves. An ecclesiastical mission gives the players a chance to raise the prize pot over $100,000. Murder and banishment hit two very unexpected victims.
Role: Self - Contestant
The Traitors - Life or Death Situation
Cracks start to show in the treacherous trio as the pressure of the game begins to weigh on one of them. Home truths are told in the Carnival of Chaos. Two more players are murdered and banished.
Role: Self - Contestant
A surprising victim is next on the Traitors’ murder list. The bells toll to make money for the prize pot. Another player is banished in a fiery round table. One Faithful makes a dramatic discovery.
Role: Self - Contestant
With suspicion rife after the first murder, the Traitors attempt to keep their cover. The mission sees some players meet an early grave; the first player is banished at the round table.
Role: Self - Contestant
Twenty contestants arrive at a castle in Scotland to play the ultimate murder mystery game. The Traitors are chosen as the prize pot starts building, but one Faithful player won’t make it through the night when the Traitors plot their first murder.
Role: Self - Contestant