Death is still in the cards as the Traitors discover whether their attempt at seduction has been successful. The Faithful gun for another Traitor, but their plans may not pay off. Alan has a deadly surprise for all the players.
Role: Self - Contestant
With the Traitors having so far avoided detection, the Faithful finally have a chance to strike back. The treacherous trio starts to turn on each other and faces a difficult dilemma that could backfire.
Role: Self - Contestant
Alan’s castle in the Scottish Highlands welcomes a new arrival. The Faithful have a cunning plan to fight back. One of the Traitors is in the hot seat.
Role: Self - Contestant
On the final day, the players are steps away from the prize money. The ultimate mission and the final round table banishing occur. The surviving players gather at “The Fire of Truth,” where either the Traitors or the Faithful will win the prize pot.
Role: Self - Contestant
During the penultimate day in the castle, the players can add to the current prize pot of $168,800. With the end in sight, alliances are broken and trust between the Traitors is questioned.
Role: Self - Contestant
One player has the ultimate decision to make. A tall tale brings suspicion on one Traitor. The players engage in a harrowing mission while on a trip full of creepy cabins. The most brutal round table so far.
Role: Self - Contestant
A Traitor’s mask is at risk of slipping, with suspicions flared at the round table. The mission sees the ghosts of former players return to the castle. The ultimate plot twist is revealed in the Traitors’ turret.
Role: Self - Contestant
The Traitors - Suspicion and Sabotage
The players are thrown a vital lifeline, but for three of them, being on trial puts them even closer to murder. Kate rallies against the others during a mission that pushes everyone to the limit. Suspicions mount on one Traitor in particular.
Role: Self - Contestant
The Traitors - Getting Away With Murder
One Traitor brings suspicion on themselves. An ecclesiastical mission gives the players a chance to raise the prize pot over $100,000. Murder and banishment hit two very unexpected victims.
Role: Self - Contestant
The Traitors - Life or Death Situation
Cracks start to show in the treacherous trio as the pressure of the game begins to weigh on one of them. Home truths are told in the Carnival of Chaos. Two more players are murdered and banished.
Role: Self - Contestant
A surprising victim is next on the Traitors’ murder list. The bells toll to make money for the prize pot. Another player is banished in a fiery round table. One Faithful makes a dramatic discovery.
Role: Self - Contestant
With suspicion rife after the first murder, the Traitors attempt to keep their cover. The mission sees some players meet an early grave; the first player is banished at the round table.
Role: Self - Contestant
Twenty contestants arrive at a castle in Scotland to play the ultimate murder mystery game. The Traitors are chosen as the prize pot starts building, but one Faithful player won’t make it through the night when the Traitors plot their first murder.
Role: Self - Contestant